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Note: This page is only an archive, for viewing purposes only. To contribute to the discussion, please see the actual Storyline Discussion page. This is the page for storyline discussion. Through this page, aspects of the storyline will be developed and refined by the entire community. It is highly encouraged that all team members take part in this to an extent.

General

Hub

Hub World/Training Academy

Current Details

The player wakes up after an amnesiac experience and is guided through the world by a mysterious NPC. Upon reaching the hub again, the player has to retrain after the accident at the Training Academy.

What Needs Discussion

  • What kinds of enemies will appear here?
  • The type of training gameplay to include.
  • Who should lead the world discussion?

Discussion

Begun here.--Jay, keep calm, and sharpen your sword. 16:28, August 9, 2013 (UTC)

  • I was thinking that pirates would make good enemies. Not campy ones, of course, but something like the cyborg from the Minifigures series. Guys like those. Several other users liked the idea, and it fits in with the theme. BrickfilmNut (talk) 16:39, August 9, 2013 (UTC)
    • Source? --Jay, keep calm, and sharpen your sword. 16:43, August 9, 2013 (UTC)
      • The idea is good, but perhaps instead of cyborg pirates, we have regular ones, but flying airships as their vessels. As for it fitting in with the theme, how do Cyborg Pirates have anything to do with the training world? AtomicScientist (talk) 19:41, August 9, 2013 (UTC)AtomicScientist
        • Atom, I take it you mean these Somali Pirates - those are normal pirates? I'd rather not have pirates on the hub world. In the academy, I think you should fight students, and outside it, there shouldn't be other fighting (except in specific zones). -BobaFett2 20:28, August 9, 2013 (UTC)
          • I remember having some discussion of "training bricks" -- similar to the remotes in Star Wars -- that could be used in practice. They would have ramming attacks. --Jay, keep calm, and sharpen your sword. 20:40, August 9, 2013 (UTC)
            • That could work. Maybe holographic enemies? -BobaFett2 20:41, August 9, 2013 (UTC)
              • Another idea I had was a shapeshifter who could take on the form of any enemy (or group of enemies), then players could practice strategies on enemies they've already competed against. --Jay, keep calm, and sharpen your sword. 20:43, August 9, 2013 (UTC)
                • http://starwars.wikia.com/wiki/PROXY I'd rather just have it be simple, I wouldn't expect the academy to have much knowledge of Korrigahnn. -BobaFett2 21:24, August 9, 2013 (UTC)
                  • I need to know what BFN was thinking the pirates would be. There shouldn't be any uncontained enemies in the hub, like there weren't any enemies in Nimbus Station. In the training arena, Holographic Enemies (Like Boba said) and robotic training dummies. AtomicScientist (talk) 21:31, August 9, 2013 (UTC)AtomicScientist
                    • I agree. -BobaFett2 22:16, August 9, 2013 (UTC)
  • All I was thinking for with the pirates was just a way of introducing the player to the concept of the boss battles that would appear in later worlds. I didn't plan on making them "roaming" enemies. They'd be contained to one building. And Atom, I was just using the cyborg as an example so that people would know I didn't mean campy space pirates. And while it wouldn't fit with the Training Academy, it could fit with the Hub itself. BrickfilmNut (talk) 15:04, August 10, 2013 (UTC)
    • Prisoners of War? --Jay, keep calm, and sharpen your sword. 16:00, August 10, 2013 (UTC)
      • Sorry?BrickfilmNut (talk) 16:01, August 10, 2013 (UTC)
        • Prisoners of War, who were captured by the Minifigures and relocated to a separate room, where the player practices combat against them. Not sure if that would be good for a children's game. --Jay, keep calm, and sharpen your sword. 16:03, August 10, 2013 (UTC)
          • Not at all. :P BrickfilmNut (talk) 16:04, August 10, 2013 (UTC)
            • I think it would be fine, I just don't think it fits in this particular game. -BobaFett2 16:45, August 10, 2013 (UTC)
              • Per BFN. (And prisoners of what war? There have only been the occasional disagreements. Nothing nasty yet.) Jeyo Talk § Contribs § Concept Art! 19:13, August 10, 2013 (UTC)

Tier 1 Worlds

Castle World

What Needs Discussion

  • The style.
  • The enemies.
  • Should it be merged with the desert world?
  • Who should lead the world discussion?

Discussion

  • I don't honestly think a castle world is nessecary. We have plenty of other worlds to work on, but this one...its so....boring. What's so fun about castles, when you can shoot a laser? Plus, this wouldn't fit into the story well....AtomicScientist (talk) 21:37, August 9, 2013 (UTC)AtomicScientist
    • I agree, but a lot of people want Castle and there had to be some compromise. I think the castle stuff should be ruins, not an actual castle-themed world. -BobaFett2 22:17, August 9, 2013 (UTC)
      • We're being pretty loose with the term "Castle" here. We just want something that feels castle-like in organization, fighting style, and things like that. We can fool around with the architecture, the weapons/tools, and other things like that. Also, if it's a first tier world, I don't really think it should be in ruins... BrickfilmNut (talk) 15:06, August 10, 2013 (UTC)
        • First tier worlds would only recently have been settled. -BobaFett2 16:46, August 10, 2013 (UTC)
          • I've got it! A military force has decided to make it a base. It's essentially a military planet. -BobaFett2 20:18, August 10, 2013 (UTC)
            • In a fortress from an age past? --Jay, keep calm, and sharpen your sword. 21:11, August 14, 2013 (UTC)
              • Sure. And it can be haunted, if you want. -BobaFett2 14:10, August 15, 2013 (UTC)
                • Which essentially changes this into Survival Horror. That might be better of in Black Forest, or another world. Not exactly Tier 1. --Jay, keep calm, and sharpen your sword. 17:13, August 15, 2013 (UTC)
                  • It wouldn't be survival horror, because that's not this type of game. Haunting does not automatically mean survival horror. -BobaFett2 01:26, August 24, 2013 (UTC)
  • My idea of the world would be an attempted utopian society that relies on primitive techniques to maintain peace. The idea of a military base is a turnoff for me, not to mention the ghosts. A serene and peaceful world full of farmland and beautiful architecture is what I'd like to see. My idea of an NPC for this world would be someone who is awestruck by your futuristic and advanced technology, constantly offering primitive yet useful gear. We could even incorporate magic or wizardry, which would be the core of the society and what maintains order. - User:1999bug
    • So a failed utopia that fell back on the tenets of pre-electronic eras to survive. I kinda like that. --Jay, keep calm, and sharpen your sword. 01:15, September 17, 2013 (UTC)
      • (I came back to fix my placement, I'm glad to see someone already did so. Thanks.) I like that idea as well. - User:1999bug
        • It can be more utopian, and have elements of sorcery, but the idea for most of the Tier 1 worlds was that they were extensively colonized by the hub world minifigs, so I would think that they would still have some futuristic technology. BrickfilmNut (talk) 01:21, September 17, 2013 (UTC)
  • Here's an idea that Bug, Jeyo, and I worked on:

The castle world makes wide use of the technology available, but the leaders also incorporate the sorcery into certain aspects of their civilization, such as the architecture, medical care, etc. However, the world was previously inhabited by goblins, and they are the troublemakers. Now, as opposed to the usual "defending their home" cliché that actually causes people to sympathize with such bad guys, the goblins let the minifigs in, wanting to take advantage of them and their technology. Over time, the goblins could be launching sieges on the main battlements, stealing and reverse-engineering any technical objects they could find. Of course, most of the goblins, though sly, aren’t tech-savvy, so they are led by one crafty leader, who is the most proficient in the use of such technology. He incorporates his own style into it, and all his creations are somewhat twisted yet futuristic in that sense. Sounds fun to model/build for, right? The "climax" of the story is that he has been using the tech to build one big creation/launch one big siege, and you must stop him before he does that.

That would be the main story. There would still be "castle" elements in some of the architecture, and the "costumes", but any farming or battles or anything would make use of either the sorcery or the technology, depending on what seems most sensible. We could also give the "Knights" either mechanical steeds, or some alien beasts to ride. Thoughts? Opinions? BrickfilmNut (talk) 22:48, September 17, 2013 (UTC)
So it's Goblins, and not figs, on that world? Sounds great. -BobaFett2 00:23, September 18, 2013 (UTC)
Well, the minifigs are the good guys, and the goblins the "bad guys" (and original inhabitants). Does that still work for you? BrickfilmNut (talk) 00:28, September 18, 2013 (UTC)
Assuming the minifigures just arrived (a few months-a year ago). -BobaFett2 00:31, September 18, 2013 (UTC)
Well, as we all agreed before, the tier 1 worlds would be heavily colonized, with a fairly large minifig presence. Of course, it doesn't ever really have to be specified how much time that would take place in. BrickfilmNut (talk) 00:35, September 18, 2013 (UTC)
We did? I thought we agreed on more of a mid-level, like a village set up in a forest around a lumber industry or around a gold mine. -BobaFett2 00:41, September 18, 2013 (UTC)
I thought that was more like what would be on the tier 2 worlds. My logic is that we'll need something more prominent than the bazaar on the tier 2 desert world in the tier 1 worlds. And I could have sworn you said that the tier 1 worlds were largely colonized, but maybe I am mistaken. Should we see what everyone else wants? BrickfilmNut (talk) 00:43, September 18, 2013 (UTC)
When I said that, I meant like, at best, a trading village. It might be large, like colonial Boston was for a colony, but nowhere near as large as the originator, London. -BobaFett2 00:45, September 18, 2013 (UTC)

Cave World

Current Details

The island would be a mining-themed world, not too different from the Rock Raiders or Power Miners themes.

What Needs Discussion?

  • Who should lead the world discussion?

Discussion

  • If some people miss the idea of a sci-fi world besides just the hub, it is possible that we could put a small spaceport defence station on the island in addition to the mining structures. Thoughts on this? BrickfilmNut (talk) 22:13, August 8, 2013 (UTC)
    • I put another Sci-Fi type as the final fortress in Tier 4.--Jay, keep calm, and sharpen your sword. 16:43, August 9, 2013 (UTC)
      • Isn't the hub world sci-fi? By sci-fi, I'm assuming you mean futuristic. This game is sci-fi in itself. The Obsidian World is a type of Sci-fi. -BobaFett2 20:32, August 9, 2013 (UTC)
        • Well, again, I was thinking classic sci-fi. :P Anyway, though, I'm not just doing this so that we have another world like that. I honestly think that kind of stuff would work well with the mining, giving it a Mars Mission or Rock Raiders kind of feel to it. BrickfilmNut (talk) 15:09, August 10, 2013 (UTC)
          • Classic Sci-Fi, like Jules Verne? I do know what you mean, but I think the idea is that every minifigure thing is futuristic. -BobaFett2 16:47, August 10, 2013 (UTC)

Tier 2 Worlds

"Dino" World

Current Details

A world whose landscape and creatures are based off of the plains of the Jurassic and Cretaceous Periods. However, actual dinosaurs will not be used; there will just be dino like creatures. For example, they will still be "dinosaurs" in the sense that some of them will have their legs under their bodies and be reptiles, but no existing dinosaurs will be used, or at least not replicated exactly.

What Needs Discussion

  • What civilization should be based in this world?
  • Who should lead the world discussion?

Discussion

Do you think this (rather empty sounding) world could have one of Korri's bases in it? --Jay, keep calm, and sharpen your sword. 18:33, August 9, 2013 (UTC)

  • If I remember correctly, every world would have an officer in Korrigahnn's army and some sort of outpost.User:BobaFett2/sig 20:19, August 9, 2013 (UTC)

Actually, my original idea for how it looked was inspired by this. So it's not just like a "Saskatchewan with dinosaurs" or anything. :P It would have hills, and not-so-dense forests, and lots of ferns and rocks. Is this fine with everyone, and if so, should the world be renamed along with the Obsidian one? Also, what sort of minifigure settlement are we picturing for this world? BrickfilmNut (talk) 18:07, September 24, 2013 (UTC)

  • Hunting camp. With country people that hunt dinosaurs. --Jay, keep calm, and sharpen your sword. 18:55, September 24, 2013 (UTC)
    • That'd probably work, but they'd also need a reason/goal to have gone all that way from the hub world. BrickfilmNut (talk) 23:59, September 24, 2013 (UTC)
      • They wanted fresh meat. --Jay, keep calm, and sharpen your sword. 00:40, September 25, 2013 (UTC)
        • I kind of wanted something a little more... er... justifieable than that. :P How does this sound? There is a crew sent there to build some sort of mini permanent settlement, and they hired a small team of adventurers to act as escorts, with this team taming/hunting/researching the dinosaurs. Would that work? BrickfilmNut (talk) 00:56, September 25, 2013 (UTC)
          • I am against Saur-slaying. But sure, BFN, that sounds fine. :P  Jeyo Talk § Contribs § Concept Art! 03:05, September 25, 2013 (UTC)
            • We'll try and limit it to self-defence/the necessities for food, I'm assuming. :P BrickfilmNut (talk) 03:14, September 25, 2013 (UTC)
  • OK, so, I talked with Goggles and Jeyo, and I have some other suggestions for the enemies. For the Korri boss, we could have him lie deeper in the "Forest" area in one part. They minions are slowly recking the forest searching for something, and you fight them off. For the non-Korri boss, it will obviously be some sort of reptile, though the player's motivation for fighting it could use some resolvement. Goggles suggested that you need to cross a lake, but then the boss (which is water-oriented) comes out and attacks you. BrickfilmNut (talk) 04:20, September 25, 2013 (UTC)
    • Maybe Korri has tried to attack the dinousars but failed, so has convinced some of the minifigures that they need to hunt down the dinosaurs, which will eventually stop most of the dinosaurs and minifigures from bothering him. Eventually, the player and the hunters see through the lies, tame some of the dinosaurs, and they launch an attack on Korri's base. --Jay, keep calm, and sharpen your sword. 17:34, September 25, 2013 (UTC)
      • It doesn't sound bad, though I'm not entirely sure how that would work gameplay-wise in an MMOG. BrickfilmNut (talk) 21:47, September 25, 2013 (UTC)
        • Korri would just wipe them out if he disliked them, though. And I don't see why they would bother him in the first place... Jeyo Talk § Contribs § Concept Art! 23:31, September 25, 2013 (UTC)
          • He can't because he's weakened. Remember when we talk about how he used a good bit of his power? If he was at full power, we wouldn't even have a game. @BFN: An idea. I was being random. I still am. So... maybe... we have rogue hunters that don't take orders from anybody. Alright, I'll clarify what I thought from the start... they'd be rednecks. Hope that clears things up. --Jay, keep calm, and sharpen your sword. 19:31, September 26, 2013 (UTC)
        • I have some mixed feelings about the Dino World.. Dinosaurs whould make great enemies to make epic fights and stuff, but then in the other hand.. how are we gonna make them look not out of place? There are lots of enemies that could work for epic battles too: Dragons, Whyverns, Demonlike things that whould be in the lava world and more. user:Korppufin 8:28 Finnish time September 26,2013.. something.
          • Weakened he may be, yes--but by Great Builder standards only. Surely you aren't suggesting a handful of large beasts with no advanced civilizations or gear are resiliant enough to withstand Korrigahnn if he decides he wants them gone? That's seriously downplaying his might...the Inferion would wipe them out in a matter of weeks, if not days...and besides, why would he want them gone in the first place? Twisted he may be, but he still enjoys creating; he did, after all, have a hand in Acrea's creation. I'm sure he still views it as the perfect planet it was intended to be (aside, of course, from the locked safe in its core). Jeyo Talk § Contribs § Concept Art! 07:17, September 30, 2013 (UTC)

Jungle World

What Needs Discussion

  • Should this world be the one in ruins?
  • Who should lead the world discussion?

Discussion

  • I think it would be cool to make this world the one in ruins. It could be like the Adventurers Jungle subtheme. :P BrickfilmNut (talk) 22:13, August 8, 2013 (UTC)
    • What are the other candidates? --Jay, keep calm, and sharpen your sword. 16:39, August 9, 2013 (UTC)
      • The Desert and Castle worlds were also suggested as options. BrickfilmNut (talk) 16:40, August 9, 2013 (UTC)
        • There can be ruins on any world.BobaFett2 20:20, August 9, 2013 (UTC)
          • True, but one of the things we covered in the voting was a desire for a world in which the distinguishing feature was its awesome ruins. BrickfilmNut (talk) 15:23, August 10, 2013 (UTC)
  • I think this world should be merged with the dino world, and we could include both Ancient ruins, overgrown with vines and plants, and include the dinosaur-esque creatures in this world (The dinos would look much more natural in a forest than in plains.) Also, I think this world should be near an ocean, maybe you have to cross shallow water to get to another part of a level. (this is what I'm thinking what this world would look like, though most of the level would take place deep in the jungle: File:Forest-islands-1.png ) Additionally, it might be cool to have some "natives" scattered about to ruins to add some variety among the dinos. Think S11 Tiki Warrior.
    • A merge may work, though I think we should hear some of the other ideas everyone had for both worlds first. And I like the idea of "natives", but not not like the Tiki Warrior. They should be non-human, and also be portrayed in a more respectable light than past LEGO themes IMO. BrickfilmNut (talk) 02:24, September 11, 2013 (UTC)

Desert World

Current details

A desert world inhabited by small groups of minifigures who, though sparse, have set up an economy including bazaars and other systems. Enemies include sand worms and Inferions who have been partially turned to glass by the sand. More information can be found at Complete Desert Concepts, and the story is being headed by Keplers.

What Needs Discussion

  • Korri-related plot.

Discussion

Black Forest World

Current Details

A world based on the traditional "Black Forest". The setting would be dark, wintery, there would be traditional wooden structures, and the enemies would be... furry. :P Oh, yes, and there are some forestmen-like guys on both sides, allied with the Doekkanda, a race of shadowy shape-shifters who control some of the beasts of the forest. Then, finally, you meet the dwarves, whose miners are under attack from Inferion. More details can be found at Complete Dark Forest Concepts.

What Needs Discussion

  • Boss fight details.
  • Quest details.
  • Should elves/spirits be included?

Discussion

  • This is probably the one world I'd like most to write for. :P I was thinking, if you all approve, that it would be kind of have a Germanic mythology feel to it. With wolf-like creatures and forest-dwellers, some of the latter being evil and some good. I also think that the wooden buildings would be kind of cool to make; I don't think LEGO has made many forest-styled villages yet. :P Along with the forestmen, I thought the Castle feel could also be added to by the magic element Boba wanted as long as we do it right. -BFN
    • I would like Dwarves, but not Elves. -BobaFett2 20:42, August 9, 2013 (UTC)
      • Dwarves are awesome, but so are Elves. If we want Dwarves, we should have someone be their main rival/counterpart (Elves fit that role.) AtomicScientist (talk) 21:37, August 9, 2013 (UTC)AtomicScientist
        • Different kind of Elves. You're thinking of Tolkien elves. Elves weren't always tall and blond. That said, I'm not entirely sure what Norse elves were like...I wouldn't like Tolkien elves on this. -BobaFett2 22:20, August 9, 2013 (UTC)
          • Hmm... Elves in older mythology seem to be more like spirits. Perhaps they and the dwarves can be included, but boy, will this world have a lot in it then. :P Oh, any preferences on whether the dwarves and/or elves are evil or good? BrickfilmNut (talk) 15:30, August 10, 2013 (UTC)
  • Posted new details on the Complete Dark Forest Concepts page. Will make updates with quest and enemy details later. BrickfilmNut (talk) 03:19, August 14, 2013 (UTC)

Tier 3 Worlds

Volcanic World

Current Details

Storm would be leading this story.

Discussion

  • Anyone think a friendly race on this world would be kind of cool to interact with? Kind of like the Ta-Matoran on Mata Nui, except all biological and with other obvious differences implemented? BrickfilmNut (talk) 02:25, August 29, 2013 (UTC)
    • Boom.* Awesome. :P --May the Force be with you, and may Darkness follow you. Agent K Oh. I'm the Doctor, by the way. 07:58, August 29, 2013 (UTC)
      • Why this world, and not another? --Jay, keep calm, and sharpen your sword. 16:56, August 29, 2013 (UTC)
        • Well, we could definitely have them in other worlds too. We definitely need NPCs to interact with. This was just, other than the forest world, the first world where I had a good idea of what they would be like. :P BrickfilmNut (talk) 18:11, August 29, 2013 (UTC)
          • Boba let me be in charge of the Volcanic World, so I'm moving the Mechanica to here. Stormbringer Empire791 (talk) 19:05, August 31, 2013 (UTC)
            • Here is the backstory I made for the Mechanicon race, the main enemies found in this world- Mechanica was once a thriving civilization. They started out as a small, isolated civilization in the caldera of the volcano, and they had surprising technological advancements. One fateful day, the thought-to-be inactive volcano erupted, and the entire civilization was lost. However, months later, The Mechanicon emerged from the volcano, barely recognizable anymore. Now no more than beasts, they became infused with their own machinery, with hearts made purely of Dark Osidian. With steaming boilers, clanking gears, and hissing hydraulics, Mechanica began it's reign over the neighboring civilizations that survived the eruption, taking them with brutish tactics. However, Mechanica quickly fell apart, and civil war broke out. It was every man for himself. The region around the volano is now a barren wasteland, crossed with lava flows and constantly falling ash, filled with the roaming Mechanicon under the gray skies." Stormbringer Empire791 (talk) 19:05, August 31, 2013 (UTC)
              • Seems a bit too similar to the Obsidian world. Do you think we could have largely non-mechanical enemies? BrickfilmNut (talk) 19:54, August 31, 2013 (UTC)
                • As I said, I'd rather not have two of the same type of enemies. It'd get repetitive. -BobaFett2 20:03, August 31, 2013 (UTC)
                  • They're cyborgs, not robots. They're simply CALLED Mechanicon, they aren't completely mechanical. And plus, they will look vastly different than Boba's Automatons.
                    • Hmm... Maybe technology can be incorperated somewhere in the world, but it still shouldn't be the only, or the defining, for that matter, aspect of the world or the enemies. For example, make it a sub-class of the main enemy or something. BrickfilmNut (talk) 22:15, September 5, 2013 (UTC)
  • I want to discuss this with Storm before proceeding further, but here's what I had in mind for the Volcano world characters so far. I was hoping for some Ta-Wahi-esque citizens which are the good guys you interact with, though small in number. We don't have enough non-human good guys as is. As for the bad guys, do we have any enemies yet characterized by speed? Picture this: Lava-oriented enemies that hop into lava streams, shoot around, and jump back out to leap at you. They'd also be intelligent and nefarious, being a cohesive group with some evil motive. Do some of these elements sound alright? BrickfilmNut (talk) 04:20, September 25, 2013 (UTC)
    • When I had suggested Dinosaurs, I wanted them to be in the Volcanic World. -BobaFett2 12:49, September 25, 2013 (UTC)
      • I'll stay out of that aspect of the story for now until others voice their opinions; I still think that it still feels weird, but perhaps it's just because I'm largely imagining bipedal ones. Anyway, supposing we had them, would the other aspects still work? The lava-oriented enemies could be minor enemies even, only appearing near the good guy village or whatever. BrickfilmNut (talk) 21:50, September 25, 2013 (UTC)
        • How are bipeds weird on a volcanic world? I don't think think that we need semi-sentient/sentient enemies on the world, we have them on the other worlds. -BobaFett2 14:47, September 26, 2013 (UTC)
          • I like the idea for the speed guys, I have a rough idea for them already. As for the Dinosaurs: No, they belong somewhere more forested. I'm going to stick these T-Matoran guys and the Speed guys in the Mechanica page, and feel free to build things in there too, just build off to the side, and don't change someone else's. I feel like if you have an idea for a world that you aren't part of, just tell it's leader you have an idea and ask if you can add to their LDD File/document/etc Stormbringer Empire791 (talk) 19:14, September 27, 2013 (UTC)
            • Dinosaurs are big...trees would get in their way. You don't see normal elephants in a forest. Just a pigmy breed. -BobaFett2 18:34, September 27, 2013 (UTC)
              • Dinosaurs near a volcano would look more out-of-pIace than in a forest. If the trees are so big that you couldn't fit a LEGO dinosaur in, don't you think they would get in the way of the camera? For gameplay in forests, think of the Chima Online Game. There's enough open space for the player to move around, and if you were to stick a LEGO dinosaur in there, they would most definitely fit. And remember, these aren't dinosaurs anyway. Stormbringer Empire791 (talk) 19:14, September 27, 2013 (UTC)
  • I'm talking about the ones that are all red. And yes, I was thinking of a dragon-styled or fire demon-styled dinosaur world. -BobaFett2 22:14, September 28, 2013 (UTC)
    • I haven't read everyting above incredibly thoroughly, bu I get the gist...and here are my thoughts: First of all, I was never thrilled with the idea of a twisted mechanical civilization. it's too weird, too out of place here. After giving the matter extensive thought, I'd have to be opposed to a machanical civiilization unless there's a very, very good explanation for them. And I'm confused here...are they on the Obsidian World or this one, the Volcanic World? Now as for the dinosaurs...I'm okay with both, actually. Saurs on the plains-beach-and-forest-type world that BFN suggested. And Saurs on this world, I think, would be blacker, have rougher, thicker scales, different body structures and anything else needed to survive. They could be cousins; of the same root species that just branched off. I'm okay with that. But let's try not to stick to Dinosaurs of Earth when designing them. They should be reminiscenet, but not identical or close to them in appearance. Jeyo Talk § Contribs § Concept Art! 20:07, September 30, 2013 (UTC)

Obsidian World

Current Details

The Obsidian World will be incredibly rocky... and by rocks, we mean awesome pillars of obsidian. The world will be inhabited by a long-forgotten mechanical civilization. Boba would be leading this story. For more, see here.

What Needs Discussion

  • The backstory for the mechanical race.

Discussion

  • Possibly, the mechanical beings were created as obsidian miners, to mine in the dangerous conditions (for those who don't know, obsidian is created by Volcanoes, so this world should have a few fire elements to it.) Over time, the mechanical beings became more and more independent from their creators, and disappeared from history. Some could be NPCs who no longer function, while others that still function are aggresive. --Jay, keep calm, and sharpen your sword. 16:36, August 9, 2013 (UTC)
    • Perhaps some of them have been corrupted...who knows what lays in the obsidian mines? Dark Energy? AtomicScientist (talk) 19:41, August 9, 2013 (UTC)AtomicScientist
      • I'd rather they not have been miners. Obsidian may be created in volcanoes, but any volcanic activity has long since ceased. The mechanical beings did not just become independent - they destroyed their creators. Some people may still remain on the world, but they definitely are in hiding. I'd rather there be no living survivors from the original civilization, only a few explorers trying to avoid the machines (as well as the behemoths). -BobaFett2 20:24, August 9, 2013 (UTC)
    • Mmmm, mechanical creatures. I'm good with that sort of thing. I was also thinking of some rock creatures. I was thinking that this world would be dotted with smashable rocks, some of which reveal valuable items when broken, and some, when broken, bring up a, mmmm, monstrous surprise :) Rock monsters can disguise themselves as rocks. Stormbringer Empire791 (talk) 01:09, August 21, 2013 (UTC)
    • ​I thought we had already done this but I guess not. I'm just going to announce that I'm combining the Volcanic and Obsidian world, they sound pretty much the same, if that's okay with everyone. --Unsigned, by Storm
      • Why don't we first see the details that Boba has planned for each world? They're quite different, it sounds like. BrickfilmNut (talk) 00:32, August 29, 2013 (UTC)
        • I've already asked for discussion [here.

The Ice World

Current Details

What Needs Discussion

  • The "theme" among NPCs and enemies.
  • Specific NPCs and Enemies.

Discussion

  • In addition to the ice monster drawn by Jah above, Mvp and I were thinking of a variety made out of battle droid-like parts, almost similar in style to the ice glatorian. What do you guys think? Also, may we have a "Christmas" section in one corner of the world, which gets visited by Santa at Christmas? :P BrickfilmNut (talk) 20:14, June 29, 2013 (UTC)
    • If they're not JUST Battle Droids parts, then perhaps...that is, if they're modified battle droid parts, made thicker and less brittle. And no, we aren't having a Christmas section. Believe it or not, there are people who don't celebrate Christmas and feel bad whenever Christmas time comes round. -BobaFett2 20:27, August 9, 2013 (UTC)
      • I'll definitely try and make them thicker. And I was just suggesting something like Frostivus for the holiday corner. BrickfilmNut (talk) 15:13, August 10, 2013 (UTC)
        • My idea for Ice Monsters aligned with the ones from Power Miners, but modified some. I'm thinking of ditching the Ice Queen as well, and focusing on Korri's minions (how they behave in Ice conditions I cannot say.) And no Christmas section, at least until we get the important stuff up anyway. --Jay, keep calm, and sharpen your sword. 16:05, August 10, 2013 (UTC)
          • Well, Jah's are kind of similar in style to the rock monsters, IMO. And I'm really hoping you guys will like the battle droid parts ones once I'm finished modelling them. :P BrickfilmNut (talk) 16:19, August 10, 2013 (UTC)
            • I'd rather not - Frostivus was very much a Christmas world. Maybe a festival for a season not so closely linked to a religious holiday...on the hub. I don't like the Power Miners monsters...they look really stupid. What about the Rock Raiders monsters? -BobaFett2 18:16, August 10, 2013 (UTC)
              • @Jay: I'm thinking there will be no Korrigahnn minions on the ice world. Either that, or a very small amount of highly specialized warriors. because, you know...ice and fire don't mix. Jeyo Talk § Contribs § Concept Art! 03:31, August 27, 2013 (UTC)
  • I think the Ice World should be scrapped. There are enough world already. Besides, I don't see the point of having this in the first place. How would it fit into the Korri storyline? What, Snow-Inferion? Please no. AtomicScientist (talk) 15:07, September 14, 2013 (UTC)AtomicScientist
    • I strongly disagree. There was a large amount of support for an ice world during the voting. We'll work something out with the Inferion. BrickfilmNut (talk) 18:42, September 14, 2013 (UTC)

Tier 4 World

Final Fortress

Current Details

The final world, a cross between a dark castle and a sci-fi fortress. Built surrounding the Core, where Korri will be found.

What Needs Discussion

  • Enemies
  • How "free" will players be in this world?

Discussion

  • I think the fortress should be shaped like a sphere, due to the fact that it encloses the core completely. AtomicScientist (talk) 15:08, September 14, 2013 (UTC)AtomicScientist

The Core

Current Details

The Core is where the player finds Korrigahn and fights him.

What Needs Discussion

  • The design of the boss battles.
  • What happens to Korri (and Second, if he appears) in the end?

Old Discussion (Soon to be Archived)

  • I would like a boss, that is incredibly hard to beat. I'm referring to something like, oh, IDK, MAGOLOR:http://kirby.wikia.com/wiki/Magolor#Attacks. More info:http://kirby.wikia.com/wiki/Magolor_Soul
  • Overall, Korrigahnn should have something like the above. A 4-stage, hard to beat final boss. AtomicScientist (talk) 19:41, August 9, 2013 (UTC)AtomicScientist
    • Oh, and a song as awesome as this:https://www.youtube.com/watch?v=l0dzzE9MJFI (The picture is Magolor's Soul)
      • The boss room would be possibly in the Dreaming, or the dark potion of the Dreaming perhaps? Or fighting in a black hole would be amazing...
        • I forgot we had the Dreaming. Since BFN probably didn't know we had made it, I've changed the name. --Jay, keep calm, and sharpen your sword. 00:52, August 10, 2013 (UTC)
          • I don't think it makes sense to fight Korrigahnn in the Dreaming - or even to go there. The Dreaming is the prison in which Korrigahnn traps them. Why would he reside in the prison when his goal is to take over reality, not create an another world to rule? It makes more sense, to me, to have him at the core, attempting to unlock the energy. -BobaFett2 01:23, August 10, 2013 (UTC)
          • Per Boba entirely. I thought that the Dreaming was just an area the player went to to visit the trapped First Builders, gaining information and power. That serves a completely different purpose than The Core or Korri's lair or wherever we're fighting him. In fact, can we all agree now on separating these two "worlds"? BrickfilmNut (talk) 15:17, August 10, 2013 (UTC)
          • Fine, not the dreaming. I still think the battle should be something like Magolor's though...AtomicScientist (talk) 15:26, August 10, 2013 (UTC)AtomicScientist
          • Still, where exactly is the Core? Somewhere within the Final Fortress? --Jay, keep calm, and sharpen your sword. 15:58, August 10, 2013 (UTC)
          • I'd want it in another dimension that Korri creates when he gets all that power...BFN, should we just come on to discuss this? AtomicScientist (talk) 16:03, August 10, 2013 (UTC)AtomicScientist
            • Well, Jay can't come on chat, so it may be better to discuss here. BrickfilmNut (talk) 16:05, August 10, 2013 (UTC)
            • That brings us right back to where we started. My idea is that it's still in this universe, just that there's something that enhances his power... --Jay, keep calm, and sharpen your sword. 16:07, August 10, 2013 (UTC)
            • I'd like it in some sort of different world. Perhaps he teleports you and him to a black hole? BFN, I want permission to join chat before I join it. :P AtomicScientist (talk) 16:25, August 10, 2013 (UTC)AtomicScientist
              • You always have permission. :P Just be warned, though, that I'll need to leave within the next two minutes for a short road trip. BrickfilmNut (talk) 16:28, August 10, 2013 (UTC)
                • I'd rather he didn't have it in another world. It doesn't sound good to me...and I don't think he should get the power. The point of it is that you're stopping him from getting it. There's no way that a minifigure would be able to beat him. As for the Dreaming, I think it makes more sense if you don't visit it at all. -BobaFett2 18:17, August 10, 2013 (UTC)
                  • Well, the Dreaming was decided on in the voting, so we should try and keep it. And the idea with the power-gaining wasn't nearly on the scale of what Korri wanted. It would just be some cool new tools or increased stats or something. BrickfilmNut (talk) 21:22, August 10, 2013 (UTC)
                    • But I don't think he should get the core's power, as that would make him essentially invincible. He can gain power, just not from the core. What specifically about the Dreaming was voted on? Was it just part of the larger story package? -BobaFett2 21:45, August 10, 2013 (UTC)
                      • Well, Korri's trying to gain power from the core. The player tries to gain (comparatively-limited) power from the First Builders. And the dreaming's existence as a sort of alternate reality world was voted on through several consistent comments in the multiple votes for Storm's story, and then the writers had made it part of the story ever since. BrickfilmNut (talk) 21:51, August 10, 2013 (UTC)
                        • I have no specific problems with you visiting it, however, I spoke to Jeyo about this. He said that you can't actually enter it, at least not before you beat Korrigahnn. Korrigahnn wouldn't fight there - he won't even get near locations where there is telepathic contact with the dreaming - because it's out of his control and it's a trap for great builders (according to Jeyo). -BobaFett2 16:23, August 11, 2013 (UTC)
  • I'd like to have the player enter it, or at least view it, but if it's too much for the coders than I'm fine just contacting it. And yes, Korrigahnn stepped way past the bounds of his knowledge and power creating the Dreaming (remember, he did it using the combined might of every Builder), so even he doesn't know exactly what it is. All he knows for certain is that it's a trap for Great Builders. He fears if he gets too close to a Link, it might suck him in and he'll never get out. (and shouldn't this discussion be on the Dreaming section?) Jeyo Talk § Contribs § Concept Art! 19:30, August 11, 2013 (UTC)
    • The problem isn't coding, but modeling and texturing.20:48, August 11, 2013 (UTC)

Discussion

The Dreaming

The Dreaming

Current Details

The Dreaming is the odd, twisted reality in which the First Builders have been imprisoned by Korri. The player travels there to gain power and information.

What Needs Discussion

  • How does the player arrive there?

Discussion

The player can access the Dreaming and contact the Builders trapped inside via Links (for want of a better name). (See the footnote of the Overview story section). Jeyo Talk § Contribs § Concept Art! 21:56, August 10, 2013 (UTC)

Other Worlds

Here you can suggest other worlds. If you get enough support from the community, then they may be moved above and be awarded their own section.

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