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This is the page for storyline discussion. Through this page, aspects of the storyline will be developed and refined by the entire community. It is highly encouraged that all team members take part in this to an extent.

To see an archive of past discussions on this page, please see Storyline Discussion/Archive 1.

GeneralEdit

CharactersEdit

What to DiscussEdit

  • Any minifigures you definitely want to see in the game in some form and why. This'll help give the developers ideas of what to do.
  • Specific, non-world-specific characters, if there will be any.

DiscussionEdit

  • For non-world-specific characters, I was thinking there should be a mythology expert on the hub you need to work with at some point in time (I'm putting him as non-world-specific in case he's ever involved in a single-player gameplay component elsewhere). In addition, maybe a semi-famous explorer other than yourself that some minifigures talk about, but that you only come into contact with occasionally? BrickfilmNut (talk) 18:47, January 25, 2014 (UTC)

HubEdit

Hub World/Training AcademyEdit

Current DetailsEdit

The player wakes up after an amnesiac experience and is guided through the world by a mysterious NPC. Upon reaching the hub again, the player has to retrain after the accident at the Training Academy. Some Inferions will appear near the edge, though they won't be prominent in the least.

What Needs DiscussionEdit

  • What the tone of the world should be, what the architecture should look like.
  • The type of training gameplay to include.

DiscussionEdit

  • To start off, so far, what Jeyo has modeled for the "base" of the world is great so far, but after talking with some others (as well as engaging in my own thought), it should probably be at least 50-100% larger. Anyway, as for what to include, so far, the only specific idea I have other than the vendors and Training Academy is a small house of some mythology expert who you later need the help of later in the game. Any other ideas? BrickfilmNut (talk) 18:06, January 25, 2014 (UTC)

Tier 1 WorldsEdit

Castle WorldEdit

Current DetailsEdit

There is a colony on the world inhabited from minifigs originating from the hub. They are led by a group of minifigures moderately skilled in some sorcery, though they don't make this widely known. The main settlement is a walled-off village, though there may be the odd farm or whatnot outside. Then there are the goblins. They are lead by an ingenious, gifted, yet somewhat malicious leader who wishes to take advantage of of the new minifigures. The goblins frequently attempt to attack the castle settlement in order to steal, then reverse-engineer or adapt, the minifigures' technology (already a little sparse.) They use this in their own dark and twisted creations. Not all the goblins are under this leader's reign, however, and there are some neutral ones you can meet along the way.

What Needs DiscussionEdit

  • Korri subplot
  • Some of the good guy characters

DiscussionEdit

  • So, for the Korri subplot, how about some dungeons? It's castle themed, we could expand the "size" of the world without having to worry about lag (as the dungeons would be a separate environment), and it's dark enough to fit Korri. There could be this "haunted" castle ruin everyone keeps talking about, and when you investigate, you find Korri's guys. BrickfilmNut (talk) 18:06, January 25, 2014 (UTC)

Cave WorldEdit

Current DetailsEdit

The island would be a mining-themed world, not too different from the Rock Raiders or Power Miners themes.

What Needs Discussion?Edit

  • Nothing in particular. Just details.

DiscussionEdit

  • If some people miss the idea of a sci-fi world besides just the hub, it is possible that we could put a small spaceport defence station on the island in addition to the mining structures. Thoughts on this? BrickfilmNut (talk) 22:13, August 8, 2013 (UTC)
    • I put another Sci-Fi type as the final fortress in Tier 4.--Jay, keep calm, and sharpen your sword. 16:43, August 9, 2013 (UTC)
      • Isn't the hub world sci-fi? By sci-fi, I'm assuming you mean futuristic. This game is sci-fi in itself. The Obsidian World is a type of Sci-fi. -BobaFett2 20:32, August 9, 2013 (UTC)
        • Well, again, I was thinking classic sci-fi. :P Anyway, though, I'm not just doing this so that we have another world like that. I honestly think that kind of stuff would work well with the mining, giving it a Mars Mission or Rock Raiders kind of feel to it. BrickfilmNut (talk) 15:09, August 10, 2013 (UTC)
          • Classic Sci-Fi, like Jules Verne? I do know what you mean, but I think the idea is that every minifigure thing is futuristic. -BobaFett2 16:47, August 10, 2013 (UTC)
  • I'll somewhat reply to Boba above as well as suggest a new idea. So, while most of the game will be centered on mining, there's a bit of a space-themed sort of settlement, managing transportation to and from the hub and managing everything, basically. As for a secondary bad guy group beside the rock monsters (we're doing rock monsters, right?), I was thinking maybe a group of bad minifigures who have a fortress on an asteroid a fair bit away. However, you can't reach the fortress until later (when you have a better glider), and it would play a bit of significance in the story at the point you have such a glider, making you go back to the cave world. This implements a slightly stronger connection between worlds, eliminating a sort of linear progression, and some "space"-themed combat could potentially be introduced. BrickfilmNut (talk) 18:06, January 25, 2014 (UTC)

Tier 2 WorldsEdit

"Dino" WorldEdit

Current DetailsEdit

A world whose landscape and creatures are based off of the plains of the Jurassic and Cretaceous Periods. However, actual dinosaurs will not be used; there will just be dino like creatures. For example, they will still be "dinosaurs" in the sense that some of them will have their legs under their bodies and be reptiles, but no existing dinosaurs will be used, or at least not replicated exactly.

What Needs DiscussionEdit

  • Should we still keep the world, and if so, what should it look like?
  • Korri subplot.
  • Settlement and enemies.

DiscussionEdit

  • Long archived discussion focused on this world. :P I have some ideas on how to change it if we keep it though. We could make it a sort of survival-themed world, with less non-Korri combat, as fighting big dinosaurs is a bit more complicated. That could be a nice change in pace. As for the main non-Korri enemy, maybe a dinosaur tamer? :P BrickfilmNut (talk) 18:06, January 25, 2014 (UTC)

Jungle WorldEdit

What Needs DiscussionEdit

  • Should this world be the one in ruins?
  • Who should lead the world discussion?

DiscussionEdit

  • I think it would be cool to make this world the one in ruins. It could be like the Adventurers Jungle subtheme. :P BrickfilmNut (talk) 22:13, August 8, 2013 (UTC)
    • What are the other candidates? --Jay, keep calm, and sharpen your sword. 16:39, August 9, 2013 (UTC)
      • The Desert and Castle worlds were also suggested as options. BrickfilmNut (talk) 16:40, August 9, 2013 (UTC)
        • There can be ruins on any world.BobaFett2 20:20, August 9, 2013 (UTC)
          • True, but one of the things we covered in the voting was a desire for a world in which the distinguishing feature was its awesome ruins. BrickfilmNut (talk) 15:23, August 10, 2013 (UTC)
  • I think this world should be merged with the dino world, and we could include both Ancient ruins, overgrown with vines and plants, and include the dinosaur-esque creatures in this world (The dinos would look much more natural in a forest than in plains.) Also, I think this world should be near an ocean, maybe you have to cross shallow water to get to another part of a level. (this is what I'm thinking what this world would look like, though most of the level would take place deep in the jungle: File:Forest-islands-1.png ) Additionally, it might be cool to have some "natives" scattered about to ruins to add some variety among the dinos. Think S11 Tiki Warrior.
    • A merge may work, though I think we should hear some of the other ideas everyone had for both worlds first. And I like the idea of "natives", but not not like the Tiki Warrior. They should be non-human, and also be portrayed in a more respectable light than past LEGO themes IMO. BrickfilmNut (talk) 02:24, September 11, 2013 (UTC)
  • So, thought a bit more about this world. How about some river pirates using some boats with a bit of a steampunkish feel or sort of like the boats used in the Amazon adventurers subtheme? These could be either minor enemies or ones you develop an uneasy alliance with. BrickfilmNut (talk) 18:06, January 25, 2014 (UTC)

Desert WorldEdit

Current detailsEdit

A desert world inhabited by small groups of minifigures who, though sparse, have set up an economy including bazaars and other systems. Enemies include sand worms and Inferions who have been partially turned to glass by the sand. More information can be found at Complete Desert Concepts, and the story is being headed by Keplers.

What Needs DiscussionEdit

  • Korri-related plot.

DiscussionEdit

Black Forest WorldEdit

Current DetailsEdit

A world based on the traditional "Black Forest". The setting would be dark, wintery, there would be traditional wooden structures, and the enemies would be... furry. :P Oh, yes, and there are some forestmen-like guys on both sides, allied with the Doekkanda, a race of shadowy shape-shifters who control some of the beasts of the forest. Then, finally, you meet the dwarves, whose miners are under attack from Inferion. More details can be found at Complete Dark Forest Concepts.

What Needs DiscussionEdit

  • Boss fight details.
  • Quest details.
  • Should elves/spirits be included?

DiscussionEdit

  • This is probably the one world I'd like most to write for. :P I was thinking, if you all approve, that it would be kind of have a Germanic mythology feel to it. With wolf-like creatures and forest-dwellers, some of the latter being evil and some good. I also think that the wooden buildings would be kind of cool to make; I don't think LEGO has made many forest-styled villages yet. :P Along with the forestmen, I thought the Castle feel could also be added to by the magic element Boba wanted as long as we do it right. -BFN
    • I would like Dwarves, but not Elves. -BobaFett2 20:42, August 9, 2013 (UTC)
      • Dwarves are awesome, but so are Elves. If we want Dwarves, we should have someone be their main rival/counterpart (Elves fit that role.) AtomicScientist (talk) 21:37, August 9, 2013 (UTC)AtomicScientist
        • Different kind of Elves. You're thinking of Tolkien elves. Elves weren't always tall and blond. That said, I'm not entirely sure what Norse elves were like...I wouldn't like Tolkien elves on this. -BobaFett2 22:20, August 9, 2013 (UTC)
          • Hmm... Elves in older mythology seem to be more like spirits. Perhaps they and the dwarves can be included, but boy, will this world have a lot in it then. :P Oh, any preferences on whether the dwarves and/or elves are evil or good? BrickfilmNut (talk) 15:30, August 10, 2013 (UTC)
  • Posted new details on the Complete Dark Forest Concepts page. Will make updates with quest and enemy details later. BrickfilmNut (talk) 03:19, August 14, 2013 (UTC)

Tier 3 WorldsEdit

Volcanic WorldEdit

Current DetailsEdit

Storm would be leading this story.

DiscussionEdit

  • Anyone think a friendly race on this world would be kind of cool to interact with? Kind of like the Ta-Matoran on Mata Nui, except all biological and with other obvious differences implemented? BrickfilmNut (talk) 02:25, August 29, 2013 (UTC)
    • Boom.* Awesome. :P --May the Force be with you, and may Darkness follow you. Agent K Oh. I'm the Doctor, by the way. 07:58, August 29, 2013 (UTC)
      • Why this world, and not another? --Jay, keep calm, and sharpen your sword. 16:56, August 29, 2013 (UTC)
        • Well, we could definitely have them in other worlds too. We definitely need NPCs to interact with. This was just, other than the forest world, the first world where I had a good idea of what they would be like. :P BrickfilmNut (talk) 18:11, August 29, 2013 (UTC)
          • Boba let me be in charge of the Volcanic World, so I'm moving the Mechanica to here. Stormbringer Empire791 (talk) 19:05, August 31, 2013 (UTC)
            • Here is the backstory I made for the Mechanicon race, the main enemies found in this world- Mechanica was once a thriving civilization. They started out as a small, isolated civilization in the caldera of the volcano, and they had surprising technological advancements. One fateful day, the thought-to-be inactive volcano erupted, and the entire civilization was lost. However, months later, The Mechanicon emerged from the volcano, barely recognizable anymore. Now no more than beasts, they became infused with their own machinery, with hearts made purely of Dark Osidian. With steaming boilers, clanking gears, and hissing hydraulics, Mechanica began it's reign over the neighboring civilizations that survived the eruption, taking them with brutish tactics. However, Mechanica quickly fell apart, and civil war broke out. It was every man for himself. The region around the volano is now a barren wasteland, crossed with lava flows and constantly falling ash, filled with the roaming Mechanicon under the gray skies." Stormbringer Empire791 (talk) 19:05, August 31, 2013 (UTC)
              • Seems a bit too similar to the Obsidian world. Do you think we could have largely non-mechanical enemies? BrickfilmNut (talk) 19:54, August 31, 2013 (UTC)
                • As I said, I'd rather not have two of the same type of enemies. It'd get repetitive. -BobaFett2 20:03, August 31, 2013 (UTC)
                  • They're cyborgs, not robots. They're simply CALLED Mechanicon, they aren't completely mechanical. And plus, they will look vastly different than Boba's Automatons.
                    • Hmm... Maybe technology can be incorperated somewhere in the world, but it still shouldn't be the only, or the defining, for that matter, aspect of the world or the enemies. For example, make it a sub-class of the main enemy or something. BrickfilmNut (talk) 22:15, September 5, 2013 (UTC)
  • I want to discuss this with Storm before proceeding further, but here's what I had in mind for the Volcano world characters so far. I was hoping for some Ta-Wahi-esque citizens which are the good guys you interact with, though small in number. We don't have enough non-human good guys as is. As for the bad guys, do we have any enemies yet characterized by speed? Picture this: Lava-oriented enemies that hop into lava streams, shoot around, and jump back out to leap at you. They'd also be intelligent and nefarious, being a cohesive group with some evil motive. Do some of these elements sound alright? BrickfilmNut (talk) 04:20, September 25, 2013 (UTC)
    • When I had suggested Dinosaurs, I wanted them to be in the Volcanic World. -BobaFett2 12:49, September 25, 2013 (UTC)
      • I'll stay out of that aspect of the story for now until others voice their opinions; I still think that it still feels weird, but perhaps it's just because I'm largely imagining bipedal ones. Anyway, supposing we had them, would the other aspects still work? The lava-oriented enemies could be minor enemies even, only appearing near the good guy village or whatever. BrickfilmNut (talk) 21:50, September 25, 2013 (UTC)
        • How are bipeds weird on a volcanic world? I don't think think that we need semi-sentient/sentient enemies on the world, we have them on the other worlds. -BobaFett2 14:47, September 26, 2013 (UTC)
          • I like the idea for the speed guys, I have a rough idea for them already. As for the Dinosaurs: No, they belong somewhere more forested. I'm going to stick these T-Matoran guys and the Speed guys in the Mechanica page, and feel free to build things in there too, just build off to the side, and don't change someone else's. I feel like if you have an idea for a world that you aren't part of, just tell it's leader you have an idea and ask if you can add to their LDD File/document/etc Stormbringer Empire791 (talk) 19:14, September 27, 2013 (UTC)
            • Dinosaurs are big...trees would get in their way. You don't see normal elephants in a forest. Just a pigmy breed. -BobaFett2 18:34, September 27, 2013 (UTC)
              • Dinosaurs near a volcano would look more out-of-pIace than in a forest. If the trees are so big that you couldn't fit a LEGO dinosaur in, don't you think they would get in the way of the camera? For gameplay in forests, think of the Chima Online Game. There's enough open space for the player to move around, and if you were to stick a LEGO dinosaur in there, they would most definitely fit. And remember, these aren't dinosaurs anyway. Stormbringer Empire791 (talk) 19:14, September 27, 2013 (UTC)
  • I'm talking about the ones that are all red. And yes, I was thinking of a dragon-styled or fire demon-styled dinosaur world. -BobaFett2 22:14, September 28, 2013 (UTC)
    • I haven't read everyting above incredibly thoroughly, bu I get the gist...and here are my thoughts: First of all, I was never thrilled with the idea of a twisted mechanical civilization. it's too weird, too out of place here. After giving the matter extensive thought, I'd have to be opposed to a machanical civiilization unless there's a very, very good explanation for them. And I'm confused here...are they on the Obsidian World or this one, the Volcanic World? Now as for the dinosaurs...I'm okay with both, actually. Saurs on the plains-beach-and-forest-type world that BFN suggested. And Saurs on this world, I think, would be blacker, have rougher, thicker scales, different body structures and anything else needed to survive. They could be cousins; of the same root species that just branched off. I'm okay with that. But let's try not to stick to Dinosaurs of Earth when designing them. They should be reminiscenet, but not identical or close to them in appearance. Jeyo Talk § Contribs § Concept Art! 20:07, September 30, 2013 (UTC)

Obsidian WorldEdit

Current DetailsEdit

The Obsidian World will be incredibly rocky... and by rocks, we mean awesome pillars of obsidian. The world will be inhabited by a long-forgotten mechanical civilization. Boba would be leading this story. For more, see here.

What Needs DiscussionEdit

  • The backstory for the mechanical race.

DiscussionEdit

  • Possibly, the mechanical beings were created as obsidian miners, to mine in the dangerous conditions (for those who don't know, obsidian is created by Volcanoes, so this world should have a few fire elements to it.) Over time, the mechanical beings became more and more independent from their creators, and disappeared from history. Some could be NPCs who no longer function, while others that still function are aggresive. --Jay, keep calm, and sharpen your sword. 16:36, August 9, 2013 (UTC)
    • Perhaps some of them have been corrupted...who knows what lays in the obsidian mines? Dark Energy? AtomicScientist (talk) 19:41, August 9, 2013 (UTC)AtomicScientist
      • I'd rather they not have been miners. Obsidian may be created in volcanoes, but any volcanic activity has long since ceased. The mechanical beings did not just become independent - they destroyed their creators. Some people may still remain on the world, but they definitely are in hiding. I'd rather there be no living survivors from the original civilization, only a few explorers trying to avoid the machines (as well as the behemoths). -BobaFett2 20:24, August 9, 2013 (UTC)
    • Mmmm, mechanical creatures. I'm good with that sort of thing. I was also thinking of some rock creatures. I was thinking that this world would be dotted with smashable rocks, some of which reveal valuable items when broken, and some, when broken, bring up a, mmmm, monstrous surprise :) Rock monsters can disguise themselves as rocks. Stormbringer Empire791 (talk) 01:09, August 21, 2013 (UTC)
    • ​I thought we had already done this but I guess not. I'm just going to announce that I'm combining the Volcanic and Obsidian world, they sound pretty much the same, if that's okay with everyone. --Unsigned, by Storm
      • Why don't we first see the details that Boba has planned for each world? They're quite different, it sounds like. BrickfilmNut (talk) 00:32, August 29, 2013 (UTC)
        • I've already asked for discussion [here.

The Ice WorldEdit

Current DetailsEdit

What Needs DiscussionEdit

  • Korri enemies (ice vs. fire poses a bit of an issue)

DiscussionEdit

  • Big discussion in archives for anyone who wants to see. BrickfilmNut (talk) 18:06, January 25, 2014 (UTC)

Tier 4 WorldEdit

Final FortressEdit

Current DetailsEdit

The final world, a cross between a dark castle and a sci-fi fortress. Built surrounding the Core, where Korri will be found.

What Needs DiscussionEdit

  • Enemies
  • How "free" will players be in this world?

DiscussionEdit

  • I think the fortress should be shaped like a sphere, due to the fact that it encloses the core completely. AtomicScientist (talk) 15:08, September 14, 2013 (UTC)AtomicScientist

The CoreEdit

Current DetailsEdit

The Core is where the player finds Korrigahn and fights him.

What Needs DiscussionEdit

  • The design of the boss battles.
  • What happens to Korri (and Second, if he appears) in the end?

DiscussionEdit

  • Once again, big discussion in archives. :P BrickfilmNut (talk) 18:06, January 25, 2014 (UTC)

The DreamingEdit

The DreamingEdit

Current DetailsEdit

The Dreaming is the odd, twisted reality in which the First Builders have been imprisoned by Korri. The player travels there to gain power and information.

What Needs DiscussionEdit

  • How does the player arrive there?

DiscussionEdit

The player can access the Dreaming and contact the Builders trapped inside via Links (for want of a better name). (See the footnote of the Overview story section). Jeyo Talk § Contribs § Concept Art! 21:56, August 10, 2013 (UTC)

Other WorldsEdit

Here you can suggest other worlds. If you get enough support from the community, then they may be moved above and be awarded their own section.

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