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BobaFett2
Keplers
Gartonia
BrickfilmNut
AtomicScientist
Mvp333
• 7/8/2013

Our Writers

OK, so, to prevent what happened in the latest storyline discussion thread, a large number of team members have agreed that some changes need to be made in regards to the writing once we move on to the world-specific stories. I was thinking of having a head writer for each world, and choosing the writer based on who feels most strongly about the particular world. For example, ErkelonJay would probably lead the ice world discussion, and Jeyo would probably lead the castle world discussion. The leader of the world discussion would get the final say, to prevent arguing, unless there is a strong and obvious opposition to the decisions displayed by the community. The writer's main job is to satisfy the community, and their power is supposed to assist in this, not prevent them from doing so.

On the topic of community involvement, I was thinking it may be better to distance the rest of the community from the writers by keeping them at the Storyline Discussion page as opposed to the threads. The page will, hopefully, be more organized, and if the writers continually update the "Current Information" subsections, there should be less confusion about the current state of the story.

Finally, there has been the idea of having a head writer in general. I'm divided on this idea, so I'm largely going to stay out of that discussion. I do feel that I should let you all know about the suggestion, though.

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BobaFett2
Keplers
Gartonia
BrickfilmNut
AtomicScientist
Mvp333
1
• 7/9/2013
Keplers wrote:
I would let the writers collaborate; don't make a head writer. I'm working on Desert World enemies, locations, missions, etc. right now, and I'll be making a "storyline" to go with it (one that will work with the idea of a never-ending MMO).

We tried letting the writers collaborate... It didn't end up so well. Not that I like the idea of a head writer either, but without one conflicts can go on indefinitely and things might not get done.

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• 7/9/2013

Mvp333 wrote:

Keplers wrote:
I would let the writers collaborate; don't make a head writer. I'm working on Desert World enemies, locations, missions, etc. right now, and I'll be making a "storyline" to go with it (one that will work with the idea of a never-ending MMO).

We tried letting the writers collaborate... It didn't end up so well. Not that I like the idea of a head writer either, but without one conflicts can go on indefinitely and things might not get done.

True. . .

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• 7/11/2013
Keplers wrote:

Mvp333 wrote:

Keplers wrote:
I would let the writers collaborate; don't make a head writer. I'm working on Desert World enemies, locations, missions, etc. right now, and I'll be making a "storyline" to go with it (one that will work with the idea of a never-ending MMO).
We tried letting the writers collaborate... It didn't end up so well. Not that I like the idea of a head writer either, but without one conflicts can go on indefinitely and things might not get done.
True. . .

If we DO have one, the head writer should have no "Favorites" or biased opinions towards things. But I agree, we do need a head leader.

Also, If I can, am I allowed to be in charge of the ruined worlds (Fallen Civilizations) and the technology world?

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• 7/11/2013

^^^^^^^ Except I'm already in charge of the Desert World. :P

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• 7/11/2013
AtomicScientist wrote:
Keplers wrote:

Mvp333 wrote:


Keplers wrote:
I would let the writers collaborate; don't make a head writer. I'm working on Desert World enemies, locations, missions, etc. right now, and I'll be making a "storyline" to go with it (one that will work with the idea of a never-ending MMO).
We tried letting the writers collaborate... It didn't end up so well. Not that I like the idea of a head writer either, but without one conflicts can go on indefinitely and things might not get done.
True. . .
If we DO have one, the head writer should have no "Favorites" or biased opinions towards things. But I agree, we do need a head leader.

Also, If I can, am I allowed to be in charge of the ruined worlds (Fallen Civilizations) and the technology world?

Discuss it with the other writers.

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• 8/5/2013

What if we had a voting sort of deal?  The leaders of the project will put mumbers in charge.  If 75% or more of the writers under that head writer both agree to impeach him and on a new head writer, a new one is elected.  This would give the people a vote.

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• 8/5/2013

Gartonia wrote: What if we had a voting sort of deal?  The leaders of the project will put mumbers in charge.  If 75% or more of the writers under that head writer both agree to impeach him and on a new head writer, a new one is elected.  This would give the people a vote.

It sounds like a good plan... But what if it goes wrong?

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• 8/5/2013
Keplers wrote:

Gartonia wrote: What if we had a voting sort of deal?  The leaders of the project will put mumbers in charge.  If 75% or more of the writers under that head writer both agree to impeach him and on a new head writer, a new one is elected.  This would give the people a vote.

It sounds like a good plan... But what if it goes wrong?

As in we get invaded by trolls?  Suppose a vote of the other Head Writers can overturn an impeachment?

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• 8/5/2013

Gartonia wrote:

Keplers wrote:

Gartonia wrote: What if we had a voting sort of deal?  The leaders of the project will put mumbers in charge.  If 75% or more of the writers under that head writer both agree to impeach him and on a new head writer, a new one is elected.  This would give the people a vote.

It sounds like a good plan... But what if it goes wrong?

As in we get invaded by trolls?  Suppose a vote of the other Head Writers can overturn an impeachment?

As in he doesn't care what we think, or the majority are his cronies and vote for him.

1
• 8/8/2013

We wouldn't get invaded by trolls.

The mechanics and statistics (what quests give/numbers of objects they require, the statistics of creatures and weapons, etc...) should be decided by the people who want to bother making everything statistically sensible (good progression of difficulty).

I would assign a head writer to create the basic outline of each world, but from there anyone can and should be able to contribute ideas and discuss the world itself.

I'd like to take an active role in evaluating worlds as some sort of regulatory oversight person. I feel like I haven't contributed enough to the game yet.

I'd also like to fully detail the Obsidian World and I can probably do the Volcanic World.

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